3.01 – Oh Brothers, Where Art Thou, Part 1

The Haunted team travels to Dorchester, New Brunswick, to investigate the old town jail, which was the site of a double-hanging in 1936 of two brothers convicted of murder. Holly gets a tour from owner Bill Steele, Paul sets out the game plan for the investigation, and Dillon hears strange noises coming from death row.

3.02 – Oh Brothers, Where  Art Thou, Part 2

The investigation continues at the old jail in Dorchester, New Brunswick, as the team investigates strange noises near one of the death row cells, and then Paul and Dillon have a frightening encounter when Holly locks them in a death row cell.

3.03 – Oh Brothers, Where Art Thou, Part 3

The second day of the investigation of the old Dorchester jail gets underway, as Holly and Chelsea try to communicate with the Bannister brothers in death row, while Paul and Dillon cause trouble outside the jail at the site where the Bannister boys are reportedly buried.

3.04 – Oh Brothers, Where Art Thou, Part 4

The team concludes its investigation of the old Dorchester jail as Paul and Jim try to make contact with the Bannister brothers in death row at the exact same time the murderers were hanged in 1936, leading to a ghost box session unlike any other the team has ever experienced.

3.05 – The Play’s The Thing, Part 1

The Haunted team travels to Georgetown, PEI, to investigate the King’s Playhouse, which is allegedly haunted by a mischievous spirit the locals have dubbed Captain George. Before the investigation starts, the team gathers to review audio evidence from their previous investigation at the old Dorchester jail.

3.06 – The Play’s The Thing, Part 2

The Haunted team continues the first night of its investigation at the Kings Playhouse in Georgetown, PEI, as Paul tries a time travel experiment, while Dillon looks to make a positive connection with the other side. In the process, each of them try to direct paranormal activity to the other.

3.07 – The Play’s The Thing, Part 3

The first night of the investigation at the Kings Playhouse in Georgetown, PEI finds Holly and Dillon looking into doors that have been mysteriously opened, and concludes with a very strange ghost box session in the theater by Paul and Dillon.

3.08 – The Play’s The Thing, Part 4

The Haunted team begin the second night of their investigation at the Kings Playhouse in Georgetown, PEI, by trying to find answers for the strange events of the previous night. Taber discovers an audio clue, even as Dillon continues to be the focus of paranormal activity.

3.09 – The Play’s The Thing, Part 5

Paul and Dillon both take to the stage at the Kings Playhouse in Georgetown, PEI, to try and make contact with whatever has been interacting with them, while Holly and Rachel are stalked by a paranormal force on a walkabout outside the theater.

3.10 – The Play’s The Thing, Part 6

The investigation of the Kings Playhouse in Georgetown, PEI, concludes with one of the most frightening ghost box sessions Paul and Dillon have ever experienced, as they confront the entity that has been targeting Dillon.

 

Paul Kimball summoning forth the spirits at the Captain’s House in Yarmouth, Nova Scotia.

 

 

3.13 – Return to the Demon House, Part 1

The Haunted team returns to the Captain’s Mansion in Yarmouth, Nova Scotia, to fully investigate the demonic looking entity that appeared to Dillon a year earlier.

3.14 – Return to the Demon House, Part 2

The first night of the investigation at the Captain’s Mansion in Yarmouth, offers up more questions than answers for the team as Dillon spends his first night alone in the demon room.

3.15 – Return to the Demon House, Part 3

The first night of the investigation at the Captain’s House in Yarmouth, concludes with a very active ghost box session in the attic that causes Paul and Holly to flee in fear, and then to return to try and discover the story behind a cry for help.

3.16 – Return to the Demon House, Part 4

The second day of the investigation at the Captain’s House in Yarmouth, begins with a report from Chelsea of a strange knock on her bedroom door, and then continues with Holly trying to help Chelsea discover the meaning behind a strange dream.

3.17 – Return to the Demon House, Part 5

The second day of the investigation at the Captain’s House in Yarmouth concludes as Chelsea, Holly and Dillon all try to connect with the entity – or entities – that appear to be haunting the house… and them.

3.18 – Return to the Demon House, Part 6

The final day of the invetigation at the Captain’s House in Yarmouth begins with Holly re-tracing the route on nearby streets of a young woman who was brutally murdered in 1965. Then she and Paul use different tactics back at the Captain’s House to try and make contact.

3.19 – Return to the Demon House, Part 7

The final day of the investigation at the Captain’s House in Yarmouth continues as Holly confronts her fears and attempts a mirror-gazing session for the first time, while Paul and Dillon lock themselves in the attic with the ghost box.

3.20 – Return to the Demon House, Part 8

The investigation of the Captain’s House in Yarmouth concludes with Paul, Dillon and Holly all trying to bring some closure for the spirits that have been interacting with them.